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The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.
LinkedIn Learning was founded as Lynda.com in 1995 in Ojai, California, as online support for the books and classes of Lynda Weinman, a special effects animator and multimedia professor who founded a digital arts school with her husband, artist Bruce Heavin. In 2002, the company began offering courses online.
Rosetta Stone Inc. is an American education technology software company that develops language, literacy and brain-fitness software. Best known for its language-learning products, in 2013 the company expanded beyond language into education-technology with its acquisitions of Livemocha, Lexia Learning, Fit Brains, and Tell Me More.
The United States Army "E-Learning", a SkillPort product, offered the full Version 3 Online, with the exception of only a few languages. The Army E-Learning web site was accessible by most Army members with a valid AKO (Army Knowledge Online) e-mail address or CAC (Common Access Card). Rosetta Stone's Army contract ended on September 24, 2011.
Renaissance Learning, Inc. (also known simply as Renaissance) is a software as a service and learning analytics company that makes cloud-based, Pre-K–12 educational software and adaptive assessments. Renaissance employs about 1,000 employees in nine U.S. cities and subsidiaries in Canada, the United Kingdom, Korea, and Australia.
Blackboard Inc. was an American educational technology company with corporate headquarters in Reston, VA.It was known for Blackboard Learn, a learning management system. It merged with Anthology in late 2021, with the future name of the combined company not announced yet.
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools.Broderbund is best known for the 8-bit video game hits Choplifter, Lode Runner, Karateka, and Prince of Persia (all of which originated on the Apple II), as well as The Print Shop—originally for printing signs and banners on dot matrix printers—and the Myst ...
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it is often referring to the industry of companies that create educational technology.