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  2. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    Student-centered learning puts students' interests first, acknowledging student voice as central to the learning experience. In a student-centered learning space , students choose what they will learn, how they will pace their learning, [6] and how they will assess their own learning by playing the role of the facilitator of the classroom. [4]

  3. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. [1] [2] [3] While students still attend brick-and-mortar schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery.

  4. Renaissance Learning - Wikipedia

    en.wikipedia.org/wiki/Renaissance_Learning

    Renaissance Learning, Inc. (also known simply as Renaissance) is a software as a service and learning analytics company that makes cloud-based, Pre-K–12 educational software and adaptive assessments. Renaissance employs about 1,000 employees in nine U.S. cities and subsidiaries in Canada, the United Kingdom, Korea, and Australia.

  5. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    The design, quality, and setting of a learning space, such as a school or classroom, can each be critical to the success of a learning environment. Size, configuration, comfort—fresh air, temperature, light, acoustics, furniture—can all affect a student's learning.

  6. Personalized learning - Wikipedia

    en.wikipedia.org/wiki/Personalized_learning

    First, building student knowledge is dependent on the current level of knowledge the student has and what kind of support they are provided. Second, conferring is a model that can provide student support through a structured four-part process. Third, conferring has been shown to increase student learning in both reading and writing. Debate

  7. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology is an inclusive term for both the material tools, processes, and the theoretical foundations for supporting learning and teaching.Educational technology is not restricted to high technology but is anything that enhances classroom learning in the utilization of blended, face to face, or online learning.

  8. Curriculum - Wikipedia

    en.wikipedia.org/wiki/Curriculum

    The word "curriculum" began as a Latin word which means "a race" or "the course of a race" (which in turn derives from the verb currere meaning "to run/to proceed"). The word is "from a Modern Latin transferred use of classical Latin curriculum "a running, course, career" (also "a fast chariot, racing car"), from currere "to run" (from PIE root *kers- "to run")."

  9. Virtual learning environment - Wikipedia

    en.wikipedia.org/wiki/Virtual_learning_environment

    The virtual learning environment supports the worldwide exchange of information between a user and the learning institute he or she is currently enrolled in through digital mediums like e-mail, chat rooms, web 2.0 sites or a forum. Student accessibility features