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  2. Pico's School - Wikipedia

    en.wikipedia.org/wiki/Pico's_School

    Pico's School is a 1999 Flash game developed by Tom Fulp for his website Newgrounds. At the time of its release, it was "one of the most sophisticated" browser games, exhibiting "a complexity of design and polish in presentation that [was] virtually unseen in amateur Flash game development". [1][2] It has been widely credited with kickstarting ...

  3. I Wanna Be the Guy - Wikipedia

    en.wikipedia.org/wiki/I_Wanna_Be_the_Guy

    Release. October 5, 2007. Genre (s) Action-adventure, platform. Mode (s) Single-player. I Wanna Be the Guy: The Movie: The Game, commonly called I Wanna Be the Guy and abbreviated to IWBTG, is a freeware platform game created by Michael "Kayin" O'Reilly for Microsoft Windows using Multimedia Fusion 2. [1][2][3] First released on October 5, 2007 ...

  4. Flash animation - Wikipedia

    en.wikipedia.org/wiki/Flash_animation

    Flash animation. Simple animation in Flash MX: a square moving across the screen in a motion tween, one of the basic functions of Flash; onion skinning is used to show the apparent motion of the square. Adobe Flash animation (formerly Macromedia Flash animation and FutureSplash animation) is an animation that is created with the Adobe Animate ...

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    List of game engines

  6. Adobe Animate - Wikipedia

    en.wikipedia.org/wiki/Adobe_Animate

    Adobe Animate (formerly Adobe Flash Professional, Macromedia Flash, and FutureSplash Animator) is a multimedia authoring and computer animation program developed by Adobe. [ 1 ] Animate is used to design vector graphics and animation for television series , online animation, websites , web applications , rich web applications , game development ...

  7. You Have to Burn the Rope - Wikipedia

    en.wikipedia.org/wiki/You_Have_to_Burn_the_Rope

    You Have to Burn the Rope is a platform game in which the player must guide a character through a comically short level through the very simple winning conditions of the game are humorously summarized as text on the walls. At the end of the level, an enormous "Grinning Colossus" awaits the player, shooting him with lasers coming out of his eyes ...

  8. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Tutorial (video games) In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic ...

  9. Exploit (video game) - Wikipedia

    en.wikipedia.org/wiki/Exploit_(video_game)

    Apart from the story mode, there is a tutorial, a challenge mode, and a puzzle editor. Users can publish levels made with the editor. The main game (story mode) consists of three chapters, with over 50 levels. Between the levels, you get e-mails, by a character named "sk3tch" and other sources.