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Thanks. Hmm, I’ve now completed these steps but the escape key still does nothing. When you say do it on the player do you mean as per shared image - set auto receive input to player 0.
Make robust system for fighting (first for animating one character). When youi have animation system in place you can experiment with making combos, or fighting another character (interactions). Menus Ai, networking all that stuff is for later stages. First you need game prototype to think about menus, levels or networking.
It’s probably a silly question, but I’m currently toying around with different styles for my game and I was wondering if there was a way to achieve something like the “Unlit” view mode option you have in the viewport of UE4 in game? I know you can change the Shading Model of a material to Unlit, but it loses the ambient occlusion. (Will post images later if needed, Imgur is derping out ...
Hey guys - Unreal noob here. I use C# for my day job but using C# in the context of Unreal has come very slowly to me since there’s such an overwhelming amount to learn, so I figured I’d start using Blueprints. I’m planning on making some smaller little projects to learn the basics of blueprints, just to get a feel for them, and really try to get familiar with them before moving back ...
This is hardly a tutorial but I know its harder for some people to reverse engineer other tutorials as well as other peoples work/problems to get a decent fix for a problem. So this is just a small tutorial on some of the steps required for you to take to convert this UDK Game launcher tutorial into a UE4 one like I have.
Hey folks! I’m new to the engine and I wanna use this thread first to get some starting advise and maybe later I’ll be back with specific questions. I wanna start by explaining where I’m coming from/where I’m at and then where I wanna go. Where I’m coming from: I got some experience as a gamedev, since I developed the 2D rpg DEEP 8 in RPG Maker. This took around 17 years, so I’m ...
Hey! What would be your recommendations to build a project upon the new Lyra Starter Game? Probably best to split this question into multiple parts: Code When I create completely new gameplay-related C++ classes, should I add them to the LyraGame module, or should I make a new gameplay module that depends on LyraGame? In general, when I create my own gameplay-related classes like pawns or ...
Hello, I am new to developing games, but I messed around with the engine and it’s blueprint system to get an horror game working. Now that I feel comfortable, I would love to make a game like Heroes Of Dragon Age, which at the core is a card game, hence the title. But I don’t know where or how I should begin.
Hi. I am using blueprints to make my game. Its a racing game and I’ve come to a point where I need to make game settings. I’ve seen some tutorials, but they use different methods to save the game settings. I would like to ask about what is the proper way to store and load various settings. I need to save: Graphics settings (various console commands, resolution, fullscreen mode etc.) Sound ...
I challenged myself to make a game in 7 days. It was a quick self-evaluation. And you know what…it worked. I’m ready and raring to go and create a game to release publicly (ok…well honestly, I’m on here right now because I’m procrastinating a bit…got some big obstacles to go over).