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  2. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution. Tutorials can be important since they are a player's first impression of a game, and an overly ...

  3. Ruffle (software) - Wikipedia

    en.wikipedia.org/wiki/Ruffle_(software)

    In 2019, Newgrounds announced it was sponsoring the development of Ruffle, [19] and would use it for all Flash content, starting with animations and later interactive games. [20] The switch allowed Newgrounds to offer some touch-friendly games on mobile for the first time.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  5. Transformice - Wikipedia

    en.wikipedia.org/wiki/Transformice

    In hard mode, a Shaman cannot use red nails which anchor an object solidly, nor can they use the Spirit tool, which can push mice and objects with a flash of light. Spirit is the only object allowed to be cast outside of summoning range. In lieu of this, hard mode Shamans can create a pre-made 'totem', which is constructed on an in-game editor map.

  6. Flare3D - Wikipedia

    en.wikipedia.org/wiki/Flare3D

    Flare3D is a framework for developing interactive three-dimensional graphics within Adobe Flash Player, Adobe Substance and Adobe AIR, written in ActionScript 3. [3] Flare3D includes a 3D object editor (the Flare3D IDE) and a 3D graphics engine for rendering 3D graphics. [ 1 ]

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  8. Stage3D - Wikipedia

    en.wikipedia.org/wiki/Stage3D

    Stage3D (codenamed Molehill [1]) is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications. Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, [2] and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google ...

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