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  2. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    Costs (million US$) Ref. Name Institution Dev. Marketing Total Total (2023 inflation) Grand Theft Auto V: 2013 Rockstar North: Rockstar Games: PS3, Xbox 360: Arvind Bhatia: Sterne Agee 137.5 69–109.3 206.5–246.8 270–323 [51] Red Dead Redemption 2: 2018 Rockstar Games: PS4, Xbox One: Michael Pachter: Wedbush Securities: 170 170 206 [52 ...

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    In 2005, a mainstream console video game cost from US$3M to $6M to develop. Some games cost as much as $20M to develop. [76] In 2006 the profit from a console game sold at retail was divided among parties of distribution chain as follows: developer (13%), publisher (32%), retail (32%), manufacturer (5%), console royalty (18%). [38]

  4. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    Flash is also used to build interfaces and HUDs for 3D video games using Scaleform GFx, a technology that renders Flash content within non-Flash video games. Scaleform is supported by more than 10 major video game engines including Unreal Engine 3 , CryEngine , and PhyreEngine , and has been used to provide 3D interfaces for more than 150 major ...

  5. Game development kit - Wikipedia

    en.wikipedia.org/wiki/Game_development_kit

    The ID@Xbox program allows qualified game developers to self-publish their games to the Xbox One, as well as access free middleware and use two development hardware kits for free. [23] The Windows Dev Center allows developers to create apps and games on Windows 8, Windows 8.1, and Windows 10 platforms as part of the Universal Windows Platform ...

  6. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    The heightened production costs in the early 2000s made many video game publishers avoid risks and led to the rejection of many smaller-scale game development projects. [26] Gabe Newell , co-founder of Valve , the developer and intellectual property rights owner of Steam , described the disadvantages of physical retail distribution for smaller ...

  7. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Games that rely on advertisement for returns usually are free-to-play or are cheaper than other games as their production cost has already been subsidized. [24] Undesirable advertising monetization is when the advertisements are designed to look like something the user might click without realizing it is an advertisement. [25]

  8. Whirled - Wikipedia

    en.wikipedia.org/wiki/Whirled

    Find of create an image and select "Upload" in the desired section of the user's items. Create an .swf file in Adobe Flash and upload it in the same way..swf files allow players to create fully animated creations, effectively embedding their own Flash file into the game itself.

  9. SFB Games - Wikipedia

    en.wikipedia.org/wiki/SFB_Games

    SFB Games Limited is a British video game developer based in London. The studio was established in 2002 by brothers Tom and Adam Vian, who, as "The Super Flash Bros.", produced browser games and animations in Adobe Flash for websites such as Newgrounds and Armor Games .

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