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  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Using the code as reference, a reverse engineered build of the final version was created by Alexander Makarov for source ports around 2017. Blood & Magic: 1996 2021 Windows Real-time strategy: Tachyon Studios Source code was uploaded to archive.org in 2021. B.O.B. / Space Funky B.O.B. 1993 2008 SNES Side-scrolling game: Electronic Arts

  4. List of educational video games - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Video game development is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion.

  6. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level block-based visual programming language and website aimed primarily at children as an educational tool for programming, with a target audience of ages 8 to 16. Users on the site, called Scratchers, can create projects on the website using a block-like interface.

  7. Rendezvous: A Space Shuttle Simulation - Wikipedia

    en.wikipedia.org/wiki/Rendezvous:_A_Space...

    Rendezvous: A Space Shuttle Simulation, is a space simulator published 1982 by Edu-Ware, and developed by Titan Computer Products and NASA scientist Wesley Huntress. [1] Accompanied by a thick "Spacecraft Operations" manual with a chapter on use in the classroom, this flight simulator was marketed as being as educational as it was fun to play.

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