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  2. VideoNow - Wikipedia

    en.wikipedia.org/wiki/VideoNow

    The VideoNow is a portable video player produced by Hasbro and released by their subsidiary Tiger Electronics in 2003 as part of Tiger's line of Now consumer products. The systems use discs called PVDs (which stands for Personal Video Disc), which can store about 30 minutes (half an hour) of video, [3] the length of an average TV show with commercials (a typical TV episode is about 20–23 ...

  3. Petz - Wikipedia

    en.wikipedia.org/wiki/Petz

    Petz is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets.Developed by PF.Magic, original Petz (Dogz and Catz) has sold over 1.5 million copies worldwide. [3]

  4. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Jinny Gudmundsen of Choosing Children's Software thought the game was part of an era of "lapware", in which there was a focus on cause and effect; when the player moves the mouse or uses the keyboard they get an immediate response.

  5. Thorn (organization) - Wikipedia

    en.wikipedia.org/wiki/Thorn_(organization)

    Thorn: Digital Defenders of Children, previously known as DNA Foundation, is a nonprofit organization that builds technology to defend children from sexual abuse.Founded in 2012, the organization creates products and programs to empower the platforms and people who have the ability to defend children.

  6. Kevin O'Leary - Wikipedia

    en.wikipedia.org/wiki/Kevin_O'Leary

    O'Leary co-founded SoftKey Software Products, a technology company that sold software geared toward family education and entertainment. During the late 1980s and 1990s, SoftKey became a major consolidator in the global educational software market, having acquired rival companies via hostile takeover bids, such as Compton's New Media, The ...

  7. Spellbound! - Wikipedia

    en.wikipedia.org/wiki/Spellbound!

    Spellbound! is an educational computer game made and distributed by The Learning Company aimed at teaching spelling, vocabulary, and language development to children ages 7 to 12 years. [1] The objective of the game is to play spelling-related games to qualify and compete for successively higher bracket spelling bees , concluding with the ...