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  2. Human knot - Wikipedia

    en.wikipedia.org/wiki/Human_knot

    Human knot. A human knot is a common icebreaker game or team building activity for new people to learn to work together in physical proximity. The knot is a disentanglement puzzle in which a group of people in a circle each hold hands with two people who are not next to them, and the goal is to disentangle the limbs to get the group into a ...

  3. The teams who perform best and enjoy a high sense of well-being weave team building into the fabric of their daily work, and take time out to have fun together on a regular basis.

  4. Trust fall - Wikipedia

    en.wikipedia.org/wiki/Trust_fall

    A trust fall is an activity in which a person deliberately falls, trusting the members of a group (spotters) to catch them. [1] It has also at times been considered a popular team-building exercise in corporate training events. There are many variants of the trust fall. In one type, the group stands in a circle, with one person in the middle ...

  5. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    Icebreaker (facilitation) An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming themselves into a team. Icebreakers are commonly presented as a game to "warm up" the group by helping the members to get to know each other. They often focus on sharing personal ...

  6. Trainers Say You Only Need These 8 Easy Exercises To ... - AOL

    www.aol.com/trainers-only-4-easy-exercises...

    How to: Start standing with feet shoulder-width apart and elbows bent at 90-degree angles. Lift right leg and bend the knee, circling it in, up, and around. Place right foot back in the same spot ...

  7. Tuckman's stages of group development - Wikipedia

    en.wikipedia.org/wiki/Tuckman's_stages_of_group...

    Tuckman's stages of group development. The forming–storming–norming–performing model of group development was first proposed by Bruce Tuckman in 1965, [1] who said that these phases are all necessary and inevitable in order for a team to grow, face up to challenges, tackle problems, find solutions, plan work, and deliver results.

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