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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. List of online video platforms - Wikipedia

    en.wikipedia.org/wiki/List_of_online_video_platforms

    Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]

  4. Timeline of online video - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_online_video

    Google discontinues the ability to upload videos to Google Video. [34] 2009 November Technology Apple first introduces HLS (HTTP Live Streaming), an HTTP-based adaptive bitrate streaming communications protocol. [35] 2010 March Acquisitions Pornhub is purchased by Fabian Thylmann as part of the Manwin conglomerate, now known as MindGeek. [36 ...

  5. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    In the classroom, social media offers a way to systematically distribute and gather information from students. Teachers can supply documents, and audio/video media to students for immediate or later use. One study on higher education reported that devices and social media: [13] situated learning.

  6. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence of ...

  7. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).

  8. Live streaming - Wikipedia

    en.wikipedia.org/wiki/Live_streaming

    Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming , the real time nature of livestreaming differentiates it from other forms of streamed media, such as video-on-demand , vlogs , and YouTube videos.

  9. Synchronous learning - Wikipedia

    en.wikipedia.org/wiki/Synchronous_learning

    Synchronous communication in distance education began long before the advent of the use of computers in synchronous learning. After the very early days of distance education, when students and instructors communicated asynchronously via the post office, synchronous forms of communication in distance education emerged with broadcast radio and television. [6]

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