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The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in 1997, and The ClueFinders 4th Grade Adventures was released in 1998. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ClueFinders ...
Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...
Noetic Learning math contest — United States and Canada (primary schools) Nordic Mathematical Contest (NMC) — the five Nordic countries. North East Asian Mathematics Competition (NEAMC) — North-East Asia. Pan African Mathematics Olympiads (PAMO) South East Asian Mathematics Competition (SEAMC) — South-East Asia.
December 9, 1996. Genre (s) Educational / adventure. Mode (s) Single-player, 1st person, sandbox. JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure 's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996.
Release. July 13, 1998. Genre (s) Educational / Adventure. Mode (s) Single-player. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is a computer game in The Learning Company 's ClueFinders series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and Alistair Loveless.
Everyday Mathematics. Everyday Mathematics is a pre-K and elementary school mathematics curriculum, developed by the University of Chicago School Mathematics Project (not to be confused with the University of Chicago School of Mathematics). The program, now published by McGraw-Hill Education, has sparked debate.
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