Luxist Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Geometrical optics. Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:

  3. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    Rays and wavefronts. In optics, a ray is an idealized geometrical model of light or other electromagnetic radiation, obtained by choosing a curve that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow. [1][2] Rays are used to model the propagation of light through an optical system, by ...

  4. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    e. In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature, an idealization of such physical objects as a straightedge, a taut string, or a ray of light. Lines are spaces of dimension one, which may be embedded in spaces of dimension two, three, or higher.

  5. Exit pupil - Wikipedia

    en.wikipedia.org/wiki/Exit_pupil

    Exit pupil. The image side of the lens of an SLR camera; the exit pupil is the light area in the middle of the lens. In optics, the exit pupil is a virtual aperture in an optical system. Only rays which pass through this virtual aperture can exit the system. The exit pupil is the image of the aperture stop in the optics that follow it.

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    An image created by using POV-Ray 3.6. Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. [citation needed] The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly ...

  7. Lens - Wikipedia

    en.wikipedia.org/wiki/Lens

    which is the ratio of the output beam width to the input beam width. Note the sign convention: a telescope with two convex lenses (f 1 > 0, f 2 > 0) produces a negative magnification, indicating an inverted image. A convex plus a concave lens (f 1 > 0 > f 2) produces a positive magnification and the

  8. Collimator - Wikipedia

    en.wikipedia.org/wiki/Collimator

    Collimators used to record gamma rays and neutrons from a nuclear test. In X-ray optics, gamma ray optics, and neutron optics, a collimator is a device that filters a stream of rays so that only those traveling parallel to a specified direction are allowed through. Collimators are used for X-ray, gamma-ray, and neutron imaging because it is ...

  9. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching. Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates ...