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  2. Gear Cube - Wikipedia

    en.wikipedia.org/wiki/Gear_Cube

    Meffert's. Country. Netherlands. The Gear Cube is a 3-D combination puzzle designed and created by Dutch puzzle maker Oskar van Deventer based on an idea by Bram Cohen. [1] It was initially produced by Shapeways in 2009 and known as " Caution Cube " due to the likelihood of getting one's fingers stuck between the gears while speedcubing. [2]

  3. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    Speedcubing, also referred to as speedsolving, is a competitive sport centered around the rapid solving of various combination puzzles. The most prominent puzzle in this category is the 3x3x3 puzzle, commonly known as the Rubik's Cube. Participants in this sport are known as "speedcubers," who focus specifically on solving these puzzles at high ...

  4. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    v. t. e. A combination puzzle collection. A disassembled modern Rubik's 3x3. A combination puzzle, also known as a sequential move puzzle, is a puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations. Many such puzzles are mechanical puzzles of polyhedral shape, consisting of ...

  5. Rubik's Revolution - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revolution

    Rubik's Revolution. The Rubik's Revolution is a handheld electronic game invented, designed, developed and patented by Rehco, LLC, a Chicago toy and game inventing firm. The Rubik's Revolution was formerly distributed by Techno Source and received the 2008 TOTY Game of the Year Award. 11-12 years later, it would be revamped by Techno Source's parent company, Super Impulse and be regarded as ...

  6. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm. God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves. The allusion to the deity is based on the notion ...

  7. The Talos Principle - Wikipedia

    en.wikipedia.org/wiki/The_Talos_Principle

    The Talos Principle is a narrative -based puzzle game, [1] played from a first- or third-person perspective. [2] [3] The player takes the role of a robot with a seemingly human consciousness [4] as they explore a number of environments that include over 120 puzzles. [5] [6] These environments interlock greenery, desert, and stone ruins with ...

  8. Sokoban - Wikipedia

    en.wikipedia.org/wiki/Sokoban

    Sokoban (倉庫番, Sōko-ban, lit. 'warehouse keeper' [1]) is a puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations. The game was designed in 1981 by Hiroyuki Imabayashi, and first published in December 1982.

  9. Rubik's Revenge - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revenge

    Rubik's Revenge. Solved. The Rubik's Revenge (also known as the 4×4×4 Rubik's Cube) is a 4×4×4 version of the Rubik's Cube. It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. [1]

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