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  2. Virtual assistant - Wikipedia

    en.wikipedia.org/wiki/Virtual_assistant

    Virtual assistants spur the filter bubble: As for social media, virtual assistants' algorithms are trained to show pertinent data and discard others based on previous activities of the consumer: The pertinent data is the one which will interest or please the consumer. As a result, they become isolated from data that disagrees with their ...

  3. Virtual community - Wikipedia

    en.wikipedia.org/wiki/Virtual_community

    A virtual meeting held by a biodiversity community. A virtual community is a social work of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals.

  4. Gacha game - Wikipedia

    en.wikipedia.org/wiki/Gacha_game

    Most gacha games are free-to-play (F2P) mobile role-play games. [1] [2] The gacha game model began to be widely used in the early 2010s, particularly in Japan. [1] [2] Gacha mechanics have become an integral part of Japanese mobile game culture. [3] The game mechanism is also increasingly used in Chinese and Korean games, as well as European ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    In team-based video games, when a player disproportionately contributes to the success of their team. For example, Team A's sole remaining player defeating the rest of Team B, thus saving Team A from a close defeat, would be considered carrying, as would one player on Team A having the most kills among the rest of their team.

  6. Virtual University of Pakistan - Wikipedia

    en.wikipedia.org/wiki/Virtual_University_of_Pakistan

    The Virtual University of Pakistan (VU) (Jamia Majazi Pakistan) is a public university with its headquarters in Sir Syed Memorial Society Building, 19-Ataturk Avenue, G-5/1, Islamabad. [3] It mainly focuses on providing e-learning programs through utilization of Information and Communication Technology (ICT) tools.

  7. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    The purpose of these games is to link to some aspect of organizational performance and to generate discussions about business improvement. Many business games focus on organizational behaviors. Some of these are computer simulations while others are simple designs for play and debriefing. Team building is a common focus of such activities.

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