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  2. Cylinder - Wikipedia

    en.wikipedia.org/wiki/Cylinder

    In projective geometry, a cylinder is simply a cone whose apex (vertex) lies on the plane at infinity. If the cone is a quadratic cone, the plane at infinity (which passes through the vertex) can intersect the cone at two real lines, a single real line (actually a coincident pair of lines), or only at the vertex.

  3. Right circular cylinder - Wikipedia

    en.wikipedia.org/wiki/Right_circular_cylinder

    Right circular cylinder. Illustration of a cylinder. A right circular cylinder is a cylinder whose generatrices are perpendicular to the bases. Thus, in a right circular cylinder, the generatrix and the height have the same measurements. [1] It is also less often called a cylinder of revolution, because it can be obtained by rotating a ...

  4. Solid geometry - Wikipedia

    en.wikipedia.org/wiki/Solid_geometry

    Solid geometry or stereometry is the geometry of three-dimensional Euclidean space (3D space). [1] A solid figure is the region of 3D space bounded by a two-dimensional surface; for example, a solid ball consists of a sphere and its interior . Solid geometry deals with the measurements of volumes of various solids, including pyramids, prisms ...

  5. Cylindrical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cylindrical_coordinate_system

    Cylindrical coordinate system. A cylindrical coordinate system with origin O, polar axis A, and longitudinal axis L. The dot is the point with radial distance ρ = 4, angular coordinate φ = 130°, and height z = 4. A cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a ...

  6. Cross section (geometry) - Wikipedia

    en.wikipedia.org/wiki/Cross_section_(geometry)

    In geometry and science, a cross section is the non-empty intersection of a solid body in three-dimensional space with a plane, or the analog in higher- dimensional spaces. Cutting an object into slices creates many parallel cross-sections. The boundary of a cross-section in three-dimensional space that is parallel to two of the axes, that is ...

  7. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    In geometry, Cavalieri's principle, a modern implementation of the method of indivisibles, named after Bonaventura Cavalieri, is as follows: [1] 2-dimensional case: Suppose two regions in a plane are included between two parallel lines in that plane. If every line parallel to these two lines intersects both regions in line segments of equal ...

  8. Geometry - Wikipedia

    en.wikipedia.org/wiki/Geometry

    e. Geometry (from Ancient Greek γεωμετρία (geōmetría) 'land measurement'; from γῆ (gê) 'earth, land', and μέτρον (métron) 'a measure') [1] is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. [2] Geometry is, along with arithmetic, one of the ...

  9. Ruled surface - Wikipedia

    en.wikipedia.org/wiki/Ruled_surface

    Definition of a ruled surface: every point lies on a line. In geometry, a surface S is ruled (also called a scroll) if through every point of S there is a straight line that lies on S. Examples include the plane, the lateral surface of a cylinder or cone, a conical surface with elliptical directrix, the right conoid, the helicoid, and the ...