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Learning through play. Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments. [1]
Didacticism. Didacticism is a philosophy that emphasizes instructional and informative qualities in literature, art, and design. [1] [2] [3] In art, design, architecture, and landscape, didacticism is a conceptual approach that is driven by the urgent need to explain. [3]
Pure play method. In finance, the "pure play method" is an approach used to estimate the cost of equity capital of private companies, which involves examining the beta coefficient of other public and single focused companies. [2] See also Hamada's equation . Here, when estimating a private company A's equity beta coefficient, the equity beta ...
Discovery learning. is a technique of inquiry-based learning and is considered a constructivist based approach to education. It is also referred to as problem-based learning, experiential learning and 21st century learning. It is supported by the work of learning theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert.
Jean Piaget constructed the theory of cognitive development which describes how children represent and reason about the world.. Constructivism is a theory in education which posits that individuals or learners do not acquire knowledge and understanding by passively perceiving it within a direct process of knowledge transmission, rather they construct new understandings and knowledge through ...
Antoine Marie Jean-Baptiste Roger, comte de Saint-Exupéry, known simply as Antoine de Saint-Exupéry (UK: / ˌ s æ̃ t ɪ ɡ ˈ z uː p ɛr i /, US: /-ɡ z uː p eɪ ˈ r iː /, French: [ɑ̃twan də sɛ̃t‿ɛɡzypeʁi]; 29 June 1900 – c. 31 July 1944), was a French writer, poet, journalist and aviator.
Meaningful play are actions or activities built with either a designed or inherent intent, such as data collection or therapy . Meaning is defined as the underlying purpose of the topic or subject at hand, while play itself is defined as a range of voluntary, intrinsically motivated activities normally associated with pleasure and enjoyment ...
Many classroom and teaching strategies draw on principles of social learning to enhance students' knowledge acquisition and retention. For example, using the technique of guided participation, a teacher says a phrase and asks the class to repeat the phrase. Thus, students both imitate and reproduce the teacher's action, aiding retention.