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  2. Hypercube - Wikipedia

    en.wikipedia.org/wiki/Hypercube

    In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3).It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length.

  3. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  4. Tetration - Wikipedia

    en.wikipedia.org/wiki/Tetration

    Analogously, the inverses of tetration are often called the super-root, and the super-logarithm (In fact, all hyperoperations greater than or equal to 3 have analogous inverses); e.g., in the function =, the two inverses are the cube super-root of y and the super-logarithm base y of x.

  5. Halley's method - Wikipedia

    en.wikipedia.org/wiki/Halley's_method

    In numerical analysis, Halley's method is a root-finding algorithm used for functions of one real variable with a continuous second derivative. Edmond Halley was an English mathematician and astronomer who introduced the method now called by his name.

  6. Abacus - Wikipedia

    en.wikipedia.org/wiki/Abacus

    The abacus was much faster for addition, somewhat faster for multiplication, but Feynman was faster at division. When the abacus was used for more complex operations, i.e. cube roots, Feynman won easily. However, the number chosen at random was close to a number Feynman happened to know was an exact cube, allowing him to use approximate methods ...

  7. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    The Rubik's Cube is a 3D combination puzzle invented in 1974 [2] [3] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, [4] the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, [5] and then by Ideal Toy Corp in 1980 [6] via businessman Tibor Laczi and Seven Towns ...

  8. Cube root law - Wikipedia

    en.wikipedia.org/wiki/Cube_root_law

    The cube root law is an observation in political science that the number of members of a unicameral legislature, or of the lower house of a bicameral legislature, is about the cube root of the population being represented. [1] The rule was devised by Estonian political scientist Rein Taagepera in his 1972 paper "The size of national assemblies ...

  9. Fixed-point computation - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_computation

    X is a fixed-point of if and only if x is a root of , and x is an ε-residual fixed-point of if and only if x is an ε-root of . Chen and Deng [ 18 ] show that the discrete variants of these problems are computationally equivalent: both problems require Θ ( n d − 1 ) {\displaystyle \Theta (n^{d-1})} function evaluations.