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  2. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  3. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    Prodigy Education, Inc., formerly Prodigy Game, is an educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [ 1 ]

  4. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Post-Tribune thought the game was a "perfect first-time introduction to the computer". PC Mag said the game had "unmistakable shortcomings". Commercial performance. Reader Rabbit Toddler was the 9th top-selling education video game in October and November 1997, and the week ended in February 1998.

  5. List of educational video games - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  6. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    [67] [68] A variety of messaging apps provide communication for student-to-student relationships as well as teacher-to-student communication. Some popular apps for both students, teachers, and parents are Remind and ClassDojo. About 72% of top-selling education apps on iOS are for preschoolers and elementary school students. [69]

  7. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    A person reading on an iPad tablet. Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1]

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