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  2. Video self-modeling - Wikipedia

    en.wikipedia.org/wiki/Video_self-modeling

    Video self-modeling ( VSM) is a form of observational learning in which individuals observe themselves performing a behavior successfully on video, and then imitate the targeted behavior. VSM allows individuals to view themselves being successful, acting appropriately, or performing new tasks. Peter Dowrick, a key researcher in the development ...

  3. Least restrictive environment - Wikipedia

    en.wikipedia.org/wiki/Least_restrictive_environment

    Some examples of creating the least restrictive environment for students with learning disabilities include providing an audio recording of instructions or passages, providing text with a larger font, reducing the word count per line of text, and having a designated reader to give the written directions aloud to the student. More examples ...

  4. Inclusion (education) - Wikipedia

    en.wikipedia.org/wiki/Inclusion_(education)

    Students in Ghana in a parade for inclusive education. Inclusion in education refers to including all students to equal access to equal opportunities of education and learning, [1] and is distinct from educational equality or educational equity. It arose in the context of special education with an individualized education program or 504 plan ...

  5. Assistive technology - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology

    Assistive technology ( AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation), eating ...

  6. Special education - Wikipedia

    en.wikipedia.org/wiki/Special_education

    Special education (also known as special-needs education, aided education, alternative provision, exceptional student education, special ed., SDC, and SPED) is the practice of educating students in a way that accommodates their individual differences, disabilities, and special needs. This involves the individually planned and systematically ...

  7. Speech and language impairment - Wikipedia

    en.wikipedia.org/wiki/Speech_and_language_impairment

    Speech and language impairment are basic categories that might be drawn in issues of communication involve hearing, speech, language, and fluency. A speech impairment is characterized by difficulty in articulation of words. Examples include stuttering or problems producing particular sounds. Articulation refers to the sounds, syllables, and ...

  8. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    Game accessibility. Within the field of human–computer interaction, accessibility of video games is considered a sub-field of computer accessibility, which studies how software and computers can be made accessible to users with various types of impairments. It can also include tabletop RPGs, board games, and related products.

  9. Inclusion (disability rights) - Wikipedia

    en.wikipedia.org/wiki/Inclusion_(disability_rights)

    Inclusion, in relation to persons with disabilities, is defined as including individuals with disabilities in everyday activities and ensuring they have access to resources and opportunities in ways that are similar to their non-disabled peers. Disability rights advocates define true inclusion as results-oriented, rather than focused merely on ...