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  2. Educational games in the Sonic the Hedgehog series - Wikipedia

    en.wikipedia.org/wiki/Educational_games_in_the...

    In 1996, Sega and Orion Interactive collaborated to produce Sonic's Schoolhouse, an educational game in the Sega PC brand for Microsoft Windows. It was developed using a game engine similar to Wolfenstein 3D ' s and ten educators and psychologists helped create the game's challenges. [15] [16] A cartoon clock was originally the star of the game ...

  3. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Win/Mac: July 9, 1997 [1] Wii: 2009. Genre (s) Edutainment. Mode (s) Single-player. Reader Rabbit Kindergarten is a video game within the edutainment series Reader Rabbit, published by The Learning Company in July 1997. A new version of the game was developed in-house by Graffiti Entertainment, and was released in 2009. [2] [3]

  4. PBS Kids - Wikipedia

    en.wikipedia.org/wiki/PBS_Kids

    The video player later expanded to include all PBS Kids programming, and the entire platform evolved into the PBS Kids Video app, which initially became publicly available for free on May 12, 2011. The PBS Kids Video app is currently the primary source for free streaming of on-demand video clips and full episodes of PBS Kids programming.

  5. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning word or thought . A general-purpose language, Logo is widely known for its use ...

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Incredibox - Wikipedia

    en.wikipedia.org/wiki/Incredibox

    This education version of the game is designed for schools in which students and teachers can use via directly from the internet. On January 1, 2023, the Incredibox app has reached 2 million sales across all stores. On April 29, a new exclusive ninth version, Wekiddy, was added to the apps. A remastered music single of Wekiddy was released by ...

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