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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2] Kahoot! was launched in a private beta in March 2013, and the ...

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    classdojo.com. ClassDojo[3] is an educational technology company. [4][5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6][7] and messaging that can be translated into more than 35 languages. [8][9] It also enables teachers to note feedback on ...

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  5. Wooclap - Wikipedia

    en.wikipedia.org/wiki/Wooclap

    A study in Morocco evaluated the familiarity and effectiveness of interactive learning sites with English teachers. [4] The Wooclap app was effectively used in order to increase the amount of participation in the classroom. The study also found that Wooclap was "the least known interactive learning site among the participants" out of "Kahoot ...

  6. Classroom (Apple) - Wikipedia

    en.wikipedia.org/wiki/Classroom_(Apple)

    Schoolwork is a companion app for Classroom, announced during Apple's edtech event in March 2018 and released in June 2018. [3] [4] [5] The free app allows teachers to distribute documents, iBook files, web links, and assignments through ClassKit (such as Kahoot! quizzes) with due dates.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games.

  8. Talk:Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Talk:Kahoot!

    The Kahoot! pedagogy is based on creating a trusted learning space, encouraging a loop from “learner to leader” . …. The more creative they are encouraged to be with their content, the deeper they will understand the topics set. In a classroom environment, the typical "learners to leaders" loop is normally as follows:

  9. K–12 - Wikipedia

    en.wikipedia.org/wiki/K–12

    K–12, [a] from kindergarten to 12th grade, is an English language expression that indicates the range of years of publicly supported primary and secondary education found in the United States and Canada, which is similar to publicly supported school grades before tertiary education in several other countries, such as Afghanistan, Australia, China, Ecuador, Egypt, India, Iran, the Philippines ...

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