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OBS Studio is a free and open-source app for screencasting and live streaming. Written in C / C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC. It can stream videos to any RTMP-supporting destination, including ...
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v. t. e. In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required.
360-degree videos, also known as surround video, [1] or immersive videos [2] or spherical videos, [3] are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. The term 360x180 can be used to indicate 360° of azimuth and 180° from nadir to zenith.
Joe Hunting's documentary "We Met in Virtual Reality" might look like an animated movie, but it was shot entirely in the VRchat platform. Here's how.
Olympic Broadcasting Services S.L. (OBS) is a limited liability company which was established by the International Olympic Committee in 2001 in order to serve as the Host Broadcaster organisation for all Olympic Games, Paralympic Games, Olympic Winter Games and Youth Olympic Games, maintaining the standards of Olympic broadcasting between each edition.
On-set virtual production. On-set virtual production ( OSVP ), also known as virtual production ( VP ), or In-Camera Visual Effects ( ICVFX ), and often called The Volume, is an entertainment technology for television and film production in which LED panels are used as a backdrop for a set, on which video or computer-generated imagery can be ...
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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