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    Smart learning for the youngest students - The Huffington Post

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  2. Leapster - Wikipedia

    en.wikipedia.org/wiki/Leapster

    The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds ( preschool to fourth grade or fifth grade ), made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math ( addition, subtraction, multiplication, division ...

  3. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    An educational toy is expected to educate. It is expected to instruct, promote intellectuality, emotional or physical development. An educational toy should teach a child about a particular subject or help a child develop a particular skill. More toys are designed with the child's education and development in mind today than ever before.

  4. Category:Educational toys - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_toys

    Category. : Educational toys. An educational toy is a toy designed to teach people, typically children, about a certain subject or help them learn a skill as they play. Wikimedia Commons has media related to Educational toys.

  5. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com, L.L.C. (also stylized as ABCya!) is a website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays. Many of the games meet standards associated ...

  6. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas. Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software ( NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

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