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  2. Pure play - Wikipedia

    en.wikipedia.org/wiki/Pure_play

    A pure play company focuses solely on a particular product or activity. Investing in a pure play company can be considered as investing in a particular commodity or product of a company. Pure play firms either specialize in a specific niche, or have little to no vertical integration. For example, a coffee shop may call itself a "pure play ...

  3. Foundry model - Wikipedia

    en.wikipedia.org/wiki/Foundry_model

    Many companies, known as fabless semiconductor companies, only design devices; merchant or pure play foundries only manufacture devices for other companies, without designing them. Examples of IDMs are Intel , Samsung , and Texas Instruments , examples of pure play foundries are GlobalFoundries , TSMC , and UMC , and examples of fabless ...

  4. Omnichannel retail strategy - Wikipedia

    en.wikipedia.org/wiki/Omnichannel_retail_strategy

    Omnichannel retail strategy, originally also known in the U.K. as bricks and clicks, [citation needed] is a business model by which a company integrates both offline ( bricks) and online ( clicks) presences, sometimes with the third extra flips (physical catalogs ). By the mid-2010s, many (physical store) retailers offered ordering via their ...

  5. Public good (economics) - Wikipedia

    en.wikipedia.org/wiki/Public_good_(economics)

    Pure public: when a good exhibits the two traits, non-rivalry and non-excludability, it is referred to as the pure public good. Pure public goods are rare. Impure public goods: the goods that satisfy the two public good conditions (non-rivalry and non-excludability) only to a certain extent or only some of the time. For instance, some aspects ...

  6. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Game theory is the study of mathematical models of strategic interactions among rational agents. [1] It has applications in many fields of social science, used extensively in economics as well as in logic, systems science and computer science. [2] Traditional game theory addressed two-person zero-sum games, in which a participant's gains or ...

  7. Capitalism - Wikipedia

    en.wikipedia.org/wiki/Capitalism

    Capitalism is characterized by private ownership of the factors of production. Decision making is decentralized and rests with the owners of the factors of production. Their decision making is coordinated by the market, which provides the necessary information. Material incentives are used to motivate participants.

  8. Monopoly - Wikipedia

    en.wikipedia.org/wiki/Monopoly

    A monopoly (from Greek μόνος, mónos, 'single, alone' and πωλεῖν, pōleîn, 'to sell'), as described by Irving Fisher, is a market with the "absence of competition", creating a situation where a specific person or enterprise is the only supplier of a particular thing. This contrasts with a monopsony which relates to a single entity ...

  9. Non-price competition - Wikipedia

    en.wikipedia.org/wiki/Non-price_competition

    Non-price competition. A model of imperfect competition in the short-run. Non-price competition is a marketing strategy "in which one firm tries to distinguish its product or service from competing products on the basis of attributes like design and workmanship". [1] It often occurs in imperfectly competitive markets because it exists between ...