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  2. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Scripting support. Support binding to JavaScript, Lua, and other engines exist for Cocos2D. For example, Cocos2d JavaScript Binding (JSB) for C/C++/Objective-C is the wrapper code that sits between native code and JavaScript code using Mozilla's SpiderMonkey. With JSB, you can accelerate your development process by writing your game using easy ...

  3. AppleScript - Wikipedia

    en.wikipedia.org/wiki/AppleScript

    Influenced by. Natural language, HyperTalk. AppleScript is a scripting language created by Apple Inc. that facilitates automated control over scriptable Mac applications. First introduced in System 7, it is currently included in all versions of macOS as part of a package of system automation tools.

  4. Massively multiplayer online role-playing game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    v. t. e. A massively multiplayer online role-playing game ( MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game . As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that ...

  5. Wikipedia:GLAM/Beginner's guide to Wikipedia - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:GLAM/Beginner's...

    Beginner's Guide to Editing Wikipedia This step-by-step guide brings together some of the best resources to help you get started in Wikipedia. It is based on a guide originally created by User:LoriLee for middle and high school students to edit Wikipedia. If they can do it, you can!

  6. Cross-site scripting - Wikipedia

    en.wikipedia.org/wiki/Cross-site_scripting

    Cross-site scripting. Cross-site scripting ( XSS) is a type of security vulnerability that can be found in some web applications. XSS attacks enable attackers to inject client-side scripts into web pages viewed by other users. A cross-site scripting vulnerability may be used by attackers to bypass access controls such as the same-origin policy.

  7. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker Language (GML) is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages. The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance.

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