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  2. 9-cube - Wikipedia

    en.wikipedia.org/wiki/9-cube

    9-cube. In geometry, a 9-cube is a nine- dimensional hypercube with 512 vertices, 2304 edges, 4608 square faces, 5376 cubic cells, 4032 tesseract 4-faces, 2016 5-cube 5-faces, 672 6-cube 6-faces, 144 7-cube 7-faces, and 18 8-cube 8-faces . It can be named by its Schläfli symbol {4,3 7 }, being composed of three 8-cubes around each 7-face.

  3. Rectified 9-cubes - Wikipedia

    en.wikipedia.org/wiki/Rectified_9-cubes

    Rectified 9-cubes. In nine-dimensional geometry, a rectified 9-cube is a convex uniform 9-polytope, being a rectification of the regular 9-cube . There are 9 rectifications of the 9-cube. The zeroth is the 9-cube itself, and the 8th is the dual 9-orthoplex. Vertices of the rectified 9-cube are located at the edge-centers of the 9-orthoplex.

  4. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    An illustration of an unsolved Rubik's Cube. The Rubik's Cube is a 3D combination puzzle invented in 1974 [2] [3] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, [4] the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, [5] and then by Ideal Toy Corp in 1980 [6 ...

  5. Skew lines - Wikipedia

    en.wikipedia.org/wiki/Skew_lines

    Skew lines. Rectangular parallelepiped. The line through segment AD and the line through segment B 1 B are skew lines because they are not in the same plane. In three-dimensional geometry, skew lines are two lines that do not intersect and are not parallel. A simple example of a pair of skew lines is the pair of lines through opposite edges of ...

  6. Similarity (geometry) - Wikipedia

    en.wikipedia.org/wiki/Similarity_(geometry)

    Similarity (geometry) In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection.

  7. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Marching cubes. Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels ). The applications of this algorithm are mainly concerned with ...

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