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  2. 9-cube - Wikipedia

    en.wikipedia.org/wiki/9-cube

    9-cube. In geometry, a 9-cube is a nine- dimensional hypercube with 512 vertices, 2304 edges, 4608 square faces, 5376 cubic cells, 4032 tesseract 4-faces, 2016 5-cube 5-faces, 672 6-cube 6-faces, 144 7-cube 7-faces, and 18 8-cube 8-faces . It can be named by its Schläfli symbol {4,3 7 }, being composed of three 8-cubes around each 7-face.

  3. Hypercube - Wikipedia

    en.wikipedia.org/wiki/Hypercube

    In geometry, a hypercube is an n -dimensional analogue of a square ( n = 2) and a cube ( n = 3 ). It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in n ...

  4. Cube 2: Hypercube - Wikipedia

    en.wikipedia.org/wiki/Cube_2:_Hypercube

    Cube 2: Hypercube. Cube 2: Hypercube (stylized on-screen as Cube²: Hypercube) is a 2002 Canadian science fiction horror film directed by Andrzej Sekuła, written by Sean Hood, and produced by Ernie Barbarash, Peter Block, and Suzanne Colvin. It is the second film in the Cube film series and a sequel to Cube . Released in 2002, Hypercube ...

  5. Cube (film series) - Wikipedia

    en.wikipedia.org/wiki/Cube_(film_series)

    Cube is a Canadian science fiction horror film series.The films were directed by Vincenzo Natali, Andrzej Sekuła, Ernie Barbarash and Yasuhiko Shimizu respectively.. The films are centered, with slight variations, on the same science-fictional setting: a gigantic, mechanized cubical structure of unknown purpose and origin, made up of numerous smaller cubical rooms, in which most or all of the ...

  6. Hypercube graph - Wikipedia

    en.wikipedia.org/wiki/Hypercube_graph

    Hypercube graph. In graph theory, the hypercube graph Qn is the graph formed from the vertices and edges of an n -dimensional hypercube. For instance, the cube graph Q3 is the graph formed by the 8 vertices and 12 edges of a three-dimensional cube. Qn has 2n vertices, 2n – 1n edges, and is a regular graph with n edges touching each vertex.

  7. Hypercube internetwork topology - Wikipedia

    en.wikipedia.org/wiki/Hypercube_internetwork...

    This is commonly referred to as Binary labelling. A 3D hypercube internetwork would be a cube with 8 nodes and 12 edges. A 4D hypercube network can be created by duplicating two 3D networks, and adding a most significant bit. The new added bit should be ‘0’ for one 3D hypercube and ‘1’ for the other 3D hypercube.

  8. Keller's conjecture - Wikipedia

    en.wikipedia.org/wiki/Keller's_conjecture

    Keller's conjecture is the statement that every cube tiling has at least one pair of tiles that meet face-to-face in this way. [1] The Pythagorean tiling shows that unequal squares can tile the plane without meeting edge-to-edge. The original version of the conjecture stated by Keller was for a stronger statement: every cube tiling has a column ...

  9. Latin hypercube sampling - Wikipedia

    en.wikipedia.org/wiki/Latin_hypercube_sampling

    Latin hypercube sampling ( LHS) is a statistical method for generating a near-random sample of parameter values from a multidimensional distribution. The sampling method is often used to construct computer experiments or for Monte Carlo integration . LHS was described by Michael McKay of Los Alamos National Laboratory in 1979. [1]

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