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  2. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.

  3. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  4. Category:The Learning Company games - Wikipedia

    en.wikipedia.org/wiki/Category:The_Learning...

    The ClueFinders. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid. The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano. The ClueFinders 6th Grade Adventures: The Empire of the Plant People. The ClueFinders Math Adventures.

  5. Midnight Rescue! - Wikipedia

    en.wikipedia.org/wiki/Midnight_Rescue!

    Midnight Rescue! is an educational and entertainment hybrid computer game created by The Learning Company in 1989 for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five.

  6. Treasure Mountain! - Wikipedia

    en.wikipedia.org/wiki/Treasure_Mountain!

    Treasure Mountain! is the first of four games in The Learning Company's "Treasure" series along with Treasure Cove!, Treasure MathStorm!, and Treasure Galaxy!. The "Treasure" series is a subgroup of the company's Super Seekers games. All the games in this series are math and reading comprehension oriented educational adventure games aimed at ...

  7. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ClueFinders website. The ClueFinders 4th Grade Adventures was also the first game to include the A.D.A.P.T. technology, which allowed teachers and parents to monitor the player's progress ...

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