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Audio file format. An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding ...
It can be hacked to support 5.1/7.1 support, but officially it doesn't support multi-channel Windows Media Audio Pro: MDCT: 8, 11.025, 16, 22.05, 32, 44.1, 48, 88.2, 96 kHz (8-22.05kHz not available in encoders that uses DirectShow like Switch by NCH Software or Windows Media Encoder) 4–768 kbit/s >100 ms Yes Yes Yes
Many browsers also support uncompressed PCM audio in a WAVE container. In 2012, the free and open royalty-free Opus format was released and standardized by IETF. It is supported by Mozilla, Google, Opera and Edge. This table documents the current support for audio coding formats by the <audio> element.
An audio coding format [1] (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation ...
FLAC (/ f l æ k /; Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation.
MP3 (formally MPEG-1 Audio Layer III or MPEG-2 Audio Layer III) [4] is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg, [11] [12] with support from other digital scientists in other countries.
Features Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).
No. Windows Media Audio ( WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs.
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