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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  3. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is a teacher 's detailed description of the course of instruction or "learning trajectory" for a lesson. A daily lesson plan is developed by a teacher to guide class learning. Details will vary depending on the preference of the teacher, subject being covered, and the needs of the students. There may be requirements mandated by ...

  4. Zoltán Dörnyei - Wikipedia

    en.wikipedia.org/wiki/Zoltán_Dörnyei

    Once initial motivation has been activated, it is important for teachers to keep students focused on their goals and engaged in stimulating and enjoyable learning activities. Tasks should be motivating and learners' self-esteem and confidence protected, as there will be many distractions, and commitment to self-established goals may diminish. [11]

  5. Positive education - Wikipedia

    en.wikipedia.org/wiki/Positive_education

    Positive education is an approach to education that draws on positive psychology 's emphasis of individual strengths and personal motivation to promote learning. Unlike traditional school approaches, positive schooling teachers use techniques that focus on the well-being of individual students. [1] Teachers use methods such as developing ...

  6. Just-in-time teaching - Wikipedia

    en.wikipedia.org/wiki/Just-in-time_teaching

    Just-in-time teaching. Just-in-time teaching (often abbreviated as JiTT) is a pedagogical strategy that uses feedback between classroom activities and work that students do at home, in preparation for the classroom meeting. The goals are to increase learning during classroom time, to enhance student motivation, to encourage students to prepare ...

  7. Motivation in second-language learning - Wikipedia

    en.wikipedia.org/wiki/Motivation_in_second...

    Motivation is the most used concept for explaining the failure or success of a language learner. [1] Second language (L2) refers to a language an individual learns that is not his/her mother tongue, but is of use in the area of the individual. It is not the same as a foreign language, which is a language learned that is not generally spoken in ...

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