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  2. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    For description and history of Adventures/Modules see Adventure ( D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron . The modules listed here are in three separate ...

  3. List of Dungeons & Dragons adventures - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The adventures listed here are official Wizards of the Coast Dungeons & Dragons 3/3.5 adventures only. The first 3rd Edition adventure module published (not counting OGL/d20 STL modules) by Wizards of the Coast was The Sunless Citadel, in 2000. Stand alone game with pre made characters used to teach how to play D&D. Uses a different dice system.

  4. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form ...

  5. Greyhawk: The Adventure Begins - Wikipedia

    en.wikipedia.org/wiki/Greyhawk:_The_Adventure_Begins

    128. ISBN. 0-7869-1249-9. OCLC. 41888759. Greyhawk: The Adventure Begins [1] is a 1998 sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The 128 page book was written by Roger E. Moore and published by Wizards of the Coast under the TSR imprint it had recently acquired.

  6. Adventureland (video game) - Wikipedia

    en.wikipedia.org/wiki/Adventureland_(video_game)

    Genre (s) Interactive fiction. Adventureland is a text adventure video game for microcomputers, [1] released by Scott Adams in 1978. The game has no plot [2] but simply involves searching for thirteen lost artifacts in a fantasy setting. Its success led Adams to form Adventure International, [3] which went on to publish thirteen similar games ...

  7. Colossal Cave Adventure - Wikipedia

    en.wikipedia.org/wiki/Colossal_Cave_Adventure

    Colossal Cave Adventure running on a PDP-11/34 with a monitor, showing the point system. Colossal Cave Adventure is a text-based adventure game wherein the player explores a mysterious cave that is rumored to be filled with treasure and gold. The player must explore the cave system and solve puzzles by using items that they find to obtain the ...

  8. The Quill (software) - Wikipedia

    en.wikipedia.org/wiki/The_Quill_(software)

    The Quill is a game creation system for text adventures. Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. Although available to the general public, it was used by several games companies to create best-selling titles; over 450 commercially published titles for the ZX Spectrum were written using The Quill.

  9. Adventure Game Studio - Wikipedia

    en.wikipedia.org/wiki/Adventure_Game_Studio

    Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers , and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.

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