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Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. [3] It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform.
3ds Max , originally called 3D Studio MAX, is a comprehensive and versatile 3D application used in film, television, video games, and architecture for Windows and Macintosh (but only running via Parallels or other VM software). It can be extended and customized through its SDK or scripting using a Maxscript.
Name Windows macOS Linux Unix BSD iOS Android Other 3ds Max: Yes No No No No No No AC3D: Yes Yes Yes No No No No Art of Illusion — — — — — — — Java virtual machine
This page was last edited on 9 March 2009, at 21:16 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may ...
Gmax. Screenshot. Gmax is an application based on Autodesk 's 3ds Max application used by professional computer graphics artists. 3ds Max is a comprehensive modeling, animation and rendering package with some secondary post-production and compositing features. Gmax is much more limited due to its singular intended use—game content creation.
Autodesk, Inc. is an American multinational software corporation that provides software products and services for the architecture, engineering, construction, manufacturing, media, education, and entertainment industries. Autodesk is headquartered in San Francisco, California, [2] and has offices worldwide.
Occupation (s) Filmmaker, Software Design. Spouse. Sondra Davies-Yost. Children. Ruby Yost. Website. www.garyyost.com. Gary Yost (born 1959) is an American filmmaker, musician and software designer, best known for leading the team that created Autodesk 3ds Max.
www.arnoldrenderer.com. Autodesk Arnold (also known as simply Arnold) is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo, it was later co-developed by his company Solid Angle SL (now owned by Autodesk) and Sony ...