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1983 – The industry crashes in the United States, resulting in 20 years of Japanese domination. [8] [9] Nintendo release the Famicom, beginning the 8-bit era. [10] 1984 – The first beat-em-up game Kung-Fu Master is released along with Duck Hunt and Punch-Out!!
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The modern video game industry grew out of the concurrent development of the first arcade video game and the first home video game console in the early 1970s in the United States. The arcade video game industry grew out of the pre-existing arcade game industry, which was previously dominated by electro-mechanical games (EM games).
This page indexes lists of games (board and card games, wargames, miniatures games, and tabletop role-playing games) by their years of release. For video games, see List of years in video games . 1970s [ edit ]
The year's most critically acclaimed video game was the Dreamcast title Soulcalibur, which remains among the highest-rated games of all time on Metacritic. The best-selling home video game worldwide was the Game Boy title Pokémon Red/Green/Blue / Yellow for the second year in a row, while the year's highest-grossing arcade game in Japan was ...
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.
3000 BC – 500 AD. OW is a 4X Game with character management, set during the Bronze and Iron Ages around the Mediteranean and beyond. Empire Earth II. 2005. 2333 BC – 2070 AD. Emperor: Rise of the Middle Kingdom. 2003. 2205 BC – 1234 AD (from Xia to Jin dynasty) Zeus: Master of Olympus.
At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. 1970 marked a crucial year in the transition of electronic games from academic to mainstream, with developments in chess artificial intelligence and in the concept of commercialized video ...