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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  3. ANSI escape code - Wikipedia

    en.wikipedia.org/wiki/ANSI_escape_code

    ANSI escape code. Output of the system-monitor htop, an ncurses-application (which uses SGR and other ANSI/ISO control sequences). ANSI escape sequences are a standard for in-band signaling to control cursor location, color, font styling, and other options on video text terminals and terminal emulators. Certain sequences of bytes, most starting ...

  4. RGB color model - Wikipedia

    en.wikipedia.org/wiki/RGB_color_model

    With the predominance of 24-bit displays, the use of the full 16.7 million colors of the HTML RGB color code no longer poses problems for most viewers. The sRGB color space (a device-independent color space [ 23 ] ) for HTML was formally adopted as an Internet standard in HTML 3.2, [ 24 ] [ 25 ] though it had been in use for some time before that.

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[1][2][3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  6. RGB color spaces - Wikipedia

    en.wikipedia.org/wiki/RGB_color_spaces

    RGB color spaces is a category of additive colorimetric color spaces [ 1 ] specifying part of its absolute color space definition using the RGB color model. [ 2 ] RGB color spaces are commonly found describing the mapping of the RGB color model to human perceivable color, but some RGB color spaces use imaginary (non-real-world) primaries and ...

  7. CIE 1931 color space - Wikipedia

    en.wikipedia.org/wiki/CIE_1931_color_space

    A comparison between a typical normalized M cone's spectral sensitivity and the CIE 1931 luminosity function for a standard observer in photopic vision.. In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space).

  8. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping. The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes ...

  9. Quadrilateralized spherical cube - Wikipedia

    en.wikipedia.org/wiki/Quadrilateralized...

    Quadrilateralized spherical cube. In mapmaking, a quadrilateralized spherical cube, or quad sphere for short, is an equal-area polyhedral map projection and discrete global grid scheme for data collected on a spherical surface (either that of the Earth or the celestial sphere). It was first proposed in 1975 by Chan and O'Neill for the Naval ...