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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  3. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  4. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Rockstar North 's former studio in Edinburgh, Scotland, where Grand Theft Auto V ' s development was overseen. A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One ...

  5. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    A sphere without bump mapping (left). The bump map to be applied to the sphere (middle). The sphere with the bump map applied (right). In normal mapping, the unit vector from the shading point to the light source is dotted with the unit vector normal to that surface, and the dot product is the intensity of the light on that surface. Imagine a ...

  6. 360 video projection - Wikipedia

    en.wikipedia.org/wiki/360_video_projection

    Example of cube mapping. Cube mapping records the environment as the six faces of a cube. The image distortion is markedly reduced, especially when looking at the faces head-on. Still, the edges and corners of faces receive more pixels than the center.

  7. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    Reflection mapping. In computer graphics, reflection mapping or environment mapping[1][2][3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object.

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Texture filtering. In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.

  9. AssaultCube - Wikipedia

    en.wikipedia.org/wiki/AssaultCube

    AssaultCube, formerly ActionCube, is an open source first-person shooter video game, based on Cube and uses the same engine, the Cube Engine.Although the main focus of AssaultCube is multiplayer online gaming, a single-player mode consists of computer-controlled bots.