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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    secondlife.com. Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed and owned by the San Francisco -based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and ...

  3. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    program. A "Hello, World!" program is generally a simple computer program that emits (or displays) to the screen (often the console) a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax. A "Hello, World!"

  4. Linden Lab - Wikipedia

    en.wikipedia.org/wiki/Linden_Lab

    Website. www.lindenlab.com. Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the developer of Second Life. The company's head office is in San Francisco, California, with additional offices in Boston, Massachusetts; Seattle, Washington; Davis, California; and Virginia.

  5. Libraries in virtual worlds - Wikipedia

    en.wikipedia.org/wiki/Libraries_in_virtual_worlds

    In 2006, the Alliance Library System, along with OPAL Online Programming for All Libraries, purchased some land in Second Life and built a virtual library. [14] Librarians started holding discussion groups as well as classes for teens in the library, including courses on podcasting and film-making and an open-mic night. [ 15 ]

  6. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    Second Life was the first public virtual world that did not offer any topic, or theme. Each user is free to create their own objects, personalized environment, and / or to hold any events of their choice. This immediately sparked the idea of creating meeting rooms and virtual classrooms, first within academia, quickly followed by corporate users.

  7. R (programming language) - Wikipedia

    en.wikipedia.org/wiki/R_(programming_language)

    R (programming language) R is a programming language for statistical computing and data visualization. It has been adopted in the fields of data mining, bioinformatics, and data analysis. [9] The core R language is augmented by a large number of extension packages, containing reusable code, documentation, and sample data.

  8. Molotov Alva and His Search for the Creator - Wikipedia

    en.wikipedia.org/wiki/Molotov_Alva_and_His...

    Molotov Alva and His Search for the Creator: A Second Life Odyssey, originally titled My Second Life: The Video Diaries of Molotov Alva, [ 1] is a 2007 American documentary film created by Douglas Gayeton. Molotov Alva tells the story of a man's passage from his real (analog) life in Petaluma, California into a new (digital) existence inside ...

  9. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    The online video game Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from and sell to one another directly, using the Linden, which is a closed-loop virtual token for use only within the Second Life platform. Linden Dollars have no monetary value and are ...