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Methods of computing square roots are algorithms for approximating the non-negative square root of a positive real number . Since all square roots of natural numbers, other than of perfect squares, are irrational, [1] square roots can usually only be computed to some finite precision: these methods typically construct a series of increasingly accurate approximations.
In mathematics, a square root of a number x is a number y such that ; in other words, a number y whose square (the result of multiplying the number by itself, or ) is x. [1] For example, 4 and −4 are square roots of 16 because .
Fast inverse square root, sometimes referred to as Fast InvSqrt () or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in IEEE 754 floating-point format. The algorithm is best known for its implementation in 1999 in Quake III Arena, a first-person shooter video game heavily ...
Newton's method is one of many known methods of computing square roots. Given a positive number a, the problem of finding a number x such that x2 = a is equivalent to finding a root of the function f(x) = x2 − a. The Newton iteration defined by this function is given by.
The square root of two is the frequency ratio of a tritone interval in twelve-tone equal temperament music. The square root of two forms the relationship of f-stops in photographic lenses, which in turn means that the ratio of areas between two successive apertures is 2.
Integer square root In number theory, the integer square root (isqrt) of a non-negative integer n is the non-negative integer m which is the greatest integer less than or equal to the square root of n,
Some matrices have no square root. An example is the matrix While the square root of a nonnegative integer is either again an integer or an irrational number, in contrast an integer matrix can have a square root whose entries are rational, yet non-integral, as in examples above.
In mathematics, an nth root of a number x is a number r (the root) which, when raised to the power of the positive integer n, yields x: The integer n is called the index or degree, and the number x of which the root is taken is the radicand. A root of degree 2 is called a square root and a root of degree 3, a cube root.