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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  3. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path problem. Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. [1]

  4. Cube Route - Wikipedia

    en.wikipedia.org/wiki/Cube_Route

    ISBN. 0-7653-4309-6. OCLC. 56722923. Preceded by. Up In A Heaval. Followed by. Currant Events. Cube Route is a fantasy novel by British-American writer Piers Anthony, the twenty-seventh book of the Xanth series.

  5. Smoothness - Wikipedia

    en.wikipedia.org/wiki/Smoothness

    In mathematical analysis, the smoothness of a function is a property measured by the number of continuous derivatives (differentiability class) it has over its domain. [1] A function of class is a function of smoothness at least k; that is, a function of class is a function that has a k th derivative that is continuous in its domain.

  6. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    Cube root. In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other ...

  7. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Rotating the whole cube: The letters x, y and z are used to signify cube rotations. x signifies rotating the cube in the R direction. y signifies the rotation of the cube in the U direction. z signifies the rotation of the cube on the F direction. These cube rotations are often used in algorithms to make them smoother and faster.

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