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  2. Mobile app development - Wikipedia

    en.wikipedia.org/wiki/Mobile_app_development

    Mobile UI designers consider constraints, contexts, screen space, input methods, and mobility as outlines for design. Constraints in mobile UI design, which include the limited attention span of the user and form factors such as a mobile device's screen size for a user's hand(s). Mobile UI context includes signal cues from user activity, such ...

  3. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    Printable template for mobile and desktop app design . User interface design requires a good understanding of user needs. It mainly focuses on the needs of the platform and its user expectations. There are several phases and processes in the user interface design, some of which are more demanded upon than others, depending on the project. [4]

  4. Mobile app - Wikipedia

    en.wikipedia.org/wiki/Mobile_app

    Mobile UI design constraints include limited attention and form factors, such as a mobile device's screen size for a user's hand. Mobile UI contexts signal cues from user activity, such as location and scheduling that can be shown from user interactions within a mobile application. Overall, mobile UI design's goal is primarily for an ...

  5. Responsive web design - Wikipedia

    en.wikipedia.org/wiki/Responsive_web_design

    v. t. e. Responsive web design (RWD) or responsive design is an approach to web design that aims to make web pages render well on a variety of devices and window or screen sizes from minimum to maximum display size to ensure usability and satisfaction. [1][2] A responsive design adapts the web-page layout to the viewing environment [1] by using ...

  6. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Interaction design patterns are design patterns applied in the context human-computer interaction, describing common designs for graphical user interfaces. A design pattern is a formal way of documenting a solution to a common design problem. The idea was introduced by the architect Christopher Alexander for use in urban planning and building ...

  7. Justinmind (software) - Wikipedia

    en.wikipedia.org/wiki/Justinmind_(software)

    Justinmind is a prototyping and wireframing tool for the creation of high-fidelity prototypes of web and mobile apps. It’s known for its ability to render realistic versions of a finished product as well offering collaboration, interaction and design features. Overall, it’s grown into one of the most popular prototyping tools in the industry.

  8. Ionic (mobile app framework) - Wikipedia

    en.wikipedia.org/wiki/Ionic_(mobile_app_framework)

    Ionic is an open-source UI toolkit for building cross-platform mobile, web, and desktop applications using web technologies such as HTML, CSS, and JavaScript/TypeScript. It provides a set of pre-designed UI components and tools for building high-quality, interactive applications. Ionic was originally built as a complete open-source SDK for ...

  9. Principles of user interface design - Wikipedia

    en.wikipedia.org/wiki/Principles_of_user...

    The structure principle is concerned with overall user interface architecture. The simplicity principle: The design should make simple, common tasks easy, communicating clearly and simply in the user's own language, and providing good shortcuts that are meaningfully related to longer procedures. The visibility principle: The design should make ...

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