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  2. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    The Matchbox Educable Noughts and Crosses Engine (sometimes called the Machine Educable Noughts and Crosses Engine or MENACE) was a mechanical computer made from 304 matchboxes designed and built by artificial intelligence researcher Donald Michie in 1961. It was designed to play human opponents in games of noughts and crosses (tic-tac-toe) by ...

  3. Notakto - Wikipedia

    en.wikipedia.org/wiki/Notakto

    Notakto. Notakto is a tic-tac-toe variant, also known as neutral or impartial tic-tac-toe. [1] [2] The game is a combination of the games tic-tac-toe and Nim, [1] [3] played across one or several boards with both of the players playing the same piece (an "X" or cross). The game ends when all the boards contain a three-in-a-row of Xs, [4] [5] [6 ...

  4. Tac/Scan - Wikipedia

    en.wikipedia.org/wiki/Tac/Scan

    Tac/Scan (夕ック/スキャン) is a space combat shooter released as an arcade video game in 1982. [1] It was developed by Sega Electronics [2] (formerly Gremlin Industries) and published by Sega. [3] An Atari 2600 version was released in 1983. The game uses 3D vector graphics [1] that switch between overhead and third-person perspectives. [4]

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  6. Computer Space - Wikipedia

    en.wikipedia.org/wiki/Computer_Space

    Computer Space is a space combat arcade video game released in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. Computer Space is a derivative of the 1962 computer game Spacewar!, which is possibly the first video game ...

  7. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    Search algorithm. In computer science, Monte Carlo tree search ( MCTS) is a heuristic search algorithm for some kinds of decision processes, most notably those employed in software that plays board games. In that context MCTS is used to solve the game tree . MCTS was combined with neural networks in 2016 [1] and has been used in multiple board ...

  8. Hays Code - Wikipedia

    en.wikipedia.org/wiki/Hays_Code

    Hays Code. The Motion Picture Production Code was a set of industry guidelines for the self-censorship of content that was applied to most motion pictures released by major studios in the United States from 1934 to 1968. It is also popularly known as the Hays Code, after Will H. Hays, president of the Motion Picture Producers and Distributors ...

  9. Game complexity - Wikipedia

    en.wikipedia.org/wiki/Game_complexity

    The game-tree complexity of a game is the number of leaf nodes in the smallest full-width decision tree that establishes the value of the initial position. [1] A full-width tree includes all nodes at each depth. This is an estimate of the number of positions one would have to evaluate in a minimax search to determine the value of the initial ...