Search results
Results From The WOW.Com Content Network
The CFOP method (Cross – F2L – OLL – PLL), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube and is one of the fastest methods. This method was first developed in the early 1980s, combining innovations by a number of speed cubers. Jessica Fridrich, a Czech speed cuber and ...
Speedcubing, also referred to as speedsolving, is a competitive sport centered around the rapid solving of various combination puzzles. The most prominent puzzle in this category is the 3x3x3 puzzle, commonly known as the Rubik's Cube. Participants in this sport are known as "speedcubers," who focus specifically on solving these puzzles at high ...
Bob Burton Jr. Bob Burton (born Robert Russell Burton Jr.; February 21, 1985) is an American speedcuber, most famous for competing in and organizing competitions all over the world and his former world records on the Rubik's Magic and Rubik's Master Magic.
Optimal solutions for the Rubik's Cube are solutions that are the shortest in some sense. There are two common ways to measure the length of a solution. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the ...
Download as PDF; Printable version; This is a list of hash functions ... Luhn algorithm: 1 decimal digit sum Verhoeff algorithm: 1 decimal digit sum Damm algorithm:
In computational complexity theory, the maximum satisfiability problem ( MAX-SAT) is the problem of determining the maximum number of clauses, of a given Boolean formula in conjunctive normal form, that can be made true by an assignment of truth values to the variables of the formula. It is a generalization of the Boolean satisfiability problem ...
A 12-color Megaminx in a star-pattern arrangement. The Megaminx or Mégaminx ( / ˈmɛɡəmɪŋks /, / ˈmeɪ -/) is a dodecahedron -shaped puzzle similar to the Rubik's Cube. It has a total of 50 movable pieces to rearrange, compared to the 20 movable pieces of the Rubik's Cube.
Empirical algorithmics. In computer science, empirical algorithmics (or experimental algorithmics) is the practice of using empirical methods to study the behavior of algorithms. The practice combines algorithm development and experimentation: algorithms are not just designed, but also implemented and tested in a variety of situations.