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  2. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python 2.7+ also supports set comprehensions and dictionary comprehensions. First-class functions. In Python, functions are first-class objects that can be created and passed around dynamically. Python's limited support for anonymous functions is the lambda construct. An example is the anonymous function which squares its input, called with the ...

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In class-based programming, objects are created as instances of classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class as it can access to all data types (primitive as well as non primitive), and methods etc., of a class. Therefore, objects may be called a class instances or class objects.

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [69] and metaobjects ). [70]

  5. Metaclass - Wikipedia

    en.wikipedia.org/wiki/Metaclass

    Instead the class browser allows to edit the class together with its metaclass at the same time. The names of classes in the metaclass hierarchy are easily confused with the concepts of the same name. For instance: Object is the base class that provides common methods for all objects; "an object" is an integer, or a widget, or a Car, etc.

  6. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented, classless, or instance-based programming. Prototype-based programming uses the ...

  7. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    Decorator pattern. In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other instances of the same class. [1] The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows ...

  8. Helper class - Wikipedia

    en.wikipedia.org/wiki/Helper_class

    An instance of a helper class is called a helper object (for example, in the delegation pattern). Helper classes are often created in introductory programming lessons, after the novice programmer has moved beyond creating one or two classes. A utility class is a special case of a helper class in which the methods are all static.

  9. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    Method overriding. Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes. In addition to providing data-driven algorithm-determined parameters across virtual network ...