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  2. Botswana International University of Science and Technology

    en.wikipedia.org/wiki/Botswana_International...

    Student Support Services. BIUST is a highly focused student institution which gives to its customers a conducive learning platform for its students. Guidance and counselling are the major services provided to student and the HIV awareness programs as well as recognizing the students with disabilities and learning difficulties among others.

  3. Ministry of Education Language Centre - Wikipedia

    en.wikipedia.org/wiki/Ministry_of_Education...

    Website. www .moelc .moe .edu .sg. The Ministry of Education Language Centre ( Abbreviation: MOELC) is a centralised educational institution for students in Singapore's education system to learn additional languages. There are two campuses located in Bishan and Newton, which are managed by the Ministry of Education of Singapore.

  4. Pedagogy - Wikipedia

    en.wikipedia.org/wiki/Pedagogy

    Woman teaching geometry (detail of a XIV-century illuminated manuscript, at the beginning of Euclid's Elementa, in the translation attributed to Adelard of Bath). Pedagogy (/ ˈ p ɛ d ə ɡ ɒ dʒ i,-ɡ oʊ dʒ i,-ɡ ɒ ɡ i /), most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social ...

  5. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    This comes from the usability of social media. Via a smartphone option, it allows students to be mindful about how they can use an app to do learning in a classroom. Schools, ultimately, have an inexpensive option that provides students with another way to access learning. However, there are a few problematic issues with Slack.

  6. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes.

  7. Networked learning - Wikipedia

    en.wikipedia.org/wiki/Networked_learning

    Networked learning. Networked learning is a process of developing and maintaining connections with people and information, and communicating in such a way so as to support one another's learning. The central term in this definition is connections. It adopts a relational stance in which learning takes place both in relation to others and in ...

  8. Plagiarism - Wikipedia

    en.wikipedia.org/wiki/Plagiarism

    Turnitin monitors students to ensure that their work is original and unique, with this validation process being carried out by a supervising machine. However, this practice can result in unrestricted access to student data for teachers, institutions, and governments and lead to severe copyright infringement issues.

  9. Student-centered learning - Wikipedia

    en.wikipedia.org/wiki/Student-centered_learning

    Student-centered learning means inverting the traditional teacher-centered understanding of the learning process and putting students at the center of the learning process. In the teacher-centered classroom, teachers are the primary source for knowledge. On the other hand, in student-centered classrooms, active learning is strongly encouraged.