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  2. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    The controller designs were reused from the Game & Watch machines, although the Famicom design team originally wanted to use arcade-style joysticks, even dismantling some from American game consoles to see how they worked. There were concerns regarding the durability of the joystick design and that children might step on joysticks on the floor.

  3. Visiting card - Wikipedia

    en.wikipedia.org/wiki/Visiting_card

    Visiting card. A visiting card or a calling card was a small, decorative card that was carried by individuals to present themselves to others. It was a common practice in the 18th and 19th century, particularly among the upper classes, to leave a visiting card when calling on someone (which means to visit their house or workplace).

  4. Automated teller machine - Wikipedia

    en.wikipedia.org/wiki/Automated_teller_machine

    Business History 51.1 (2009): 1-27. online [permanent dead link] Batiz-Lazo, Bernardo, and Gustavo del Angel. The Dawn of the Plastic Jungle: The Introduction of the Credit Card in Europe and North America, 1950-1975 (Hoover Institution, 2016), abstract; Bessen, J. Learning by Doing: The Real Connection between Innovation, Wages, and Wealth ...

  5. SIM card - Wikipedia

    en.wikipedia.org/wiki/SIM_card

    The UICC is still colloquially called a SIM card. SIM and carriers. The SIM card introduced a new and significant business opportunity for MVNOs who lease capacity from one of the network operators rather than owning or operating a cellular telecoms network and only provide a SIM card to their customers. MVNOs first appeared in Denmark, Hong ...

  6. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied to other interactions, in the form of gamification.

  7. Business process re-engineering - Wikipedia

    en.wikipedia.org/wiki/Business_process_re...

    Business process re-engineering ( BPR) is a business management strategy originally pioneered in the early 1990s, focusing on the analysis and design of workflows and business processes within an organization. BPR aims to help organizations fundamentally rethink how they do their work in order to improve customer service, cut operational costs ...

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