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  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  3. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping. The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes ...

  4. Cubic graph - Wikipedia

    en.wikipedia.org/wiki/Cubic_graph

    Symmetry. In 1932, Ronald M. Foster began collecting examples of cubic symmetric graphs, forming the start of the Foster census. Many well-known individual graphs are cubic and symmetric, including the utility graph, the Petersen graph, the Heawood graph, the Möbius–Kantor graph, the Pappus graph, the Desargues graph, the Nauru graph, the Coxeter graph, the Tutte–Coxeter graph, the Dyck ...

  5. Hyperspectral imaging - Wikipedia

    en.wikipedia.org/wiki/Hyperspectral_imaging

    Hyperspectral imaging collects and processes information from across the electromagnetic spectrum. [1] The goal of hyperspectral imaging is to obtain the spectrum for each pixel in the image of a scene, with the purpose of finding objects, identifying materials, or detecting processes. [2] [3] There are three general types of spectral imagers ...

  6. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    An image used in early reflection mapping, created in 1976 by James F. Blinn. Example of a three-dimensional model using cube-mapped reflection. Cube mapping and other polyhedron mappings address the severe distortion of sphere maps. If cube maps are made and filtered correctly, they have no visible seams, and can be used independent of the ...

  7. Homeomorphism - Wikipedia

    en.wikipedia.org/wiki/Homeomorphism

    In mathematics and more specifically in topology, a homeomorphism ( from Greek roots meaning "similar shape", named by Henri Poincaré ), [2] [3] also called topological isomorphism, or bicontinuous function, is a bijective and continuous function between topological spaces that has a continuous inverse function.

  8. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    Reflection in computer graphics is used to render reflective objects like mirrors and shiny surfaces. Accurate reflections are commonly computed using ray tracing whereas approximate reflections can usually be computed faster by using simpler methods such as environment mapping. Reflections on shiny surfaces like wood or tile can add to the ...

  9. 360 video projection - Wikipedia

    en.wikipedia.org/wiki/360_video_projection

    A 360 video projection is any of many ways to map a spherical field of view to a flat image. It is used to encode and deliver the effect of a spherical, 360-degree image to viewers such as needed for 360-degree videos and for virtual reality. A 360 video projection is a specialized form of a map projection, with characteristics tuned for the ...