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In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...
Cube-connected cycles. The cube-connected cycles of order 3, arranged geometrically on the vertices of a truncated cube. In graph theory, the cube-connected cycles is an undirected cubic graph, formed by replacing each vertex of a hypercube graph by a cycle. It was introduced by Preparata & Vuillemin (1981) for use as a network topology in ...
The Descartes Systems Group Inc. (commonly referred to as Descartes) is a Canadian multinational technology company specializing in logistics software, supply chain management software, and cloud -based services for logistics businesses. Descartes is perhaps best known for its abrupt and unexpected turnaround in the mid-2000s after coming close ...
Hypercube internetwork topology. In computer networking, hypercube networks are a type of network topology used to connect and route data between multiple processing units or computers. Hypercube networks consist of 2m nodes, which form the vertices of squares to create an internetwork connection. A hypercube is basically a multidimensional ...
Cube Route is a fantasy novel by British-American writer Piers Anthony, the twenty-seventh book of the Xanth series. Pangrammatic window. The shortest known published pangrammatic window, a stretch of naturally occurring text that contains all the letters in the alphabet, is found on page 98 of the 2004 First Mass Market Edition.
Reflection mapping. In computer graphics, reflection mapping or environment mapping [1] [2] [3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object.
In geometry, a cube [a] is a three-dimensional solid object bounded by six square faces, facets, or sides, with three meeting at each vertex. Viewed from a corner, it is a hexagon and its net is usually depicted as a cross. [1] The cube is the only regular hexahedron and is one of the five Platonic solids.
Magic hypercube. In mathematics, a magic hypercube is the k -dimensional generalization of magic squares and magic cubes, that is, an n × n × n × ... × n array of integers such that the sums of the numbers on each pillar (along any axis) as well as on the main space diagonals are all the same. The common sum is called the magic constant of ...
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