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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages. [8] [9] It also enables teachers to note feedback on students ...

  4. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Online communication between home and school is the use of digital telecommunication to convey information and ideas between teachers, students, parents, and school administrators. As the use of e-mail and the internet becomes even more widespread, these tools become more valuable and useful in education for the purposes of increasing learning ...

  5. Chris Pine says he’s not ready to be hated by children all over the world for his villain role in ‘Wish’. Anne Hathaway and Thomasin McKenzie discuss their genre-bending film ‘Eileen ...

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    The education of digital media also comes with the development of mobile devices. The use of mobile technology in classrooms has accelerated in recent years due to the onset of mobile computing from major technology companies such as Microsoft, Apple, and Google. Mobile devices allow students to approach a skill, concept, or lesson differently.

  7. Dive in and discover deals for Mother’s Day, hot deals, exclusive tips, and money-saving advice to enhance your shopping experience, whether online or in-store. Get lifestyle news, with the ...

  8. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

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