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  2. Pure play - Wikipedia

    en.wikipedia.org/wiki/Pure_play

    Pure play method. In finance, the "pure play method" is an approach used to estimate the cost of equity capital of private companies, which involves examining the beta coefficient of other public and single focused companies. [2] See also Hamada's equation . Here, when estimating a private company A's equity beta coefficient, the equity beta ...

  3. Foundry model - Wikipedia

    en.wikipedia.org/wiki/Foundry_model

    The first pure play semiconductor company is the Taiwan Semiconductor Manufacturing Corporation, a spin-off of the government Industrial Technology Research Institute, which split its design and fabrication divisions in 1987, a model advocated for by Carver Mead in the U.S., but deemed too costly to pursue.

  4. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play. Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments. [1]

  5. Discovery learning - Wikipedia

    en.wikipedia.org/wiki/Discovery_learning

    Discovery learning. is a technique of inquiry-based learning and is considered a constructivist based approach to education. It is also referred to as problem-based learning, experiential learning and 21st century learning. It is supported by the work of learning theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert.

  6. TSMC - Wikipedia

    en.wikipedia.org/wiki/TSMC

    TSMC. Taiwan Semiconductor Manufacturing Company Limited ( TSMC; also called Taiwan Semiconductor) [4] [5] is a Taiwanese multinational semiconductor contract manufacturing and design company. It is the world's second most valuable semiconductor company, [6] the world's largest dedicated independent ("pure-play") semiconductor foundry, [7] and ...

  7. Best response - Wikipedia

    en.wikipedia.org/wiki/Best_response

    Second, the play of individuals is uniquely determined in all cases, since it is a correspondence that is also a function. Finally, using smoothed best response with some learning rules (as in Fictitious play) can result in players learning to play mixed strategy Nash equilibria (Fudenberg & Levine 1998). See also. Solved game; References

  8. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    Search algorithm. In computer science, Monte Carlo tree search ( MCTS) is a heuristic search algorithm for some kinds of decision processes, most notably those employed in software that plays board games. In that context MCTS is used to solve the game tree . MCTS was combined with neural networks in 2016 [1] and has been used in multiple board ...

  9. Strategy (game theory) - Wikipedia

    en.wikipedia.org/wiki/Strategy_(game_theory)

    Pure and mixed strategies. A pure strategy provides a complete definition of how a player will play a game. Pure strategy can be thought about as a singular concrete plan subject to the observations they make during the course of the game of play. In particular, it determines the move a player will make for any situation they could face.