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  2. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    Cube root. In mathematics, a cube root of a number x is a number y such that y3 = x. All nonzero real numbers have exactly one real cube root and a pair of complex conjugate cube roots, and all nonzero complex numbers have three distinct complex cube roots. For example, the real cube root of 8, denoted , is 2, because 23 = 8, while the other ...

  3. Mathematics of paper folding - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_paper_folding

    Doubling the cube: PB/PA = cube root of 2. The classical problem of doubling the cube can be solved using origami. This construction is due to Peter Messer: [38] A square of paper is first creased into three equal strips as shown in the diagram. Then the bottom edge is positioned so the corner point P is on the top edge and the crease mark on ...

  4. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    Here the function is and therefore the three real roots are 2, −1 and −4. In algebra, a cubic equation in one variable is an equation of the form in which a is not zero. The solutions of this equation are called roots of the cubic function defined by the left-hand side of the equation. If all of the coefficients a, b, c, and d of the cubic ...

  5. Subgame perfect equilibrium - Wikipedia

    en.wikipedia.org/wiki/Subgame_perfect_equilibrium

    In game theory, a subgame perfect equilibrium (or subgame perfect Nash equilibrium) is a refinement of a Nash equilibrium used in dynamic games. A strategy profile is a subgame perfect equilibrium if it represents a Nash equilibrium of every subgame of the original game. Informally, this means that at any point in the game, the players ...

  6. Doubling the cube - Wikipedia

    en.wikipedia.org/wiki/Doubling_the_cube

    Doubling the cube, also known as the Delian problem, is an ancient [a][1]: 9 geometric problem. Given the edge of a cube, the problem requires the construction of the edge of a second cube whose volume is double that of the first. As with the related problems of squaring the circle and trisecting the angle, doubling the cube is now known to be ...

  7. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    v. t. e. Game theory is the study of mathematical models of strategic interactions. [ 1 ] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [ 2 ] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly ...

  8. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    The number ω is a cube root of 1. The quadratic integer rings are helpful to illustrate Euclidean domains. Quadratic integers are generalizations of the Gaussian integers in which the imaginary unit i is replaced by a number ω. Thus, they have the form u + vω, where u and v are integers and ω has one of two forms, depending on a parameter D.

  9. Halley's method - Wikipedia

    en.wikipedia.org/wiki/Halley's_method

    Halley's method. In numerical analysis, Halley's method is a root-finding algorithm used for functions of one real variable with a continuous second derivative. Edmond Halley was an English mathematician and astronomer who introduced the method now called by his name. The algorithm is second in the class of Householder's methods, after Newton's ...