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Online chess is chess that is played over the Internet, allowing players to play against each other in real time. This is done through the use of Internet chess servers, which often include a system to pair up individual players based on their rating using an Elo or similar chess rating system. Online chess has existed since the 1970s, but has ...
Black is checkmated and loses the game. Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with capture) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured—the player loses as soon as ...
iOS, Android, Web. Written in. Scala, TypeScript, HTML and CSS [2] Lichess (/ ˈliːtʃɛs /; LEE-ches) [3][4] is a free and open-source Internet chess server run by a non-profit organization of the same name. Users of the site can play online chess anonymously and optionally register an account to play rated games.
Chess rating system. A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE, the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation, and the English Chess Federation.
The wheat and chessboard problem (sometimes expressed in terms of rice grains) is a mathematical problem expressed in textual form as: If a chessboard were to have wheat placed upon each square such that one grain were placed on the first square, two on the second, four on the third, and so on (doubling the number of grains on each subsequent ...
Zwischenzug. The zwischenzug (German: pronounced [ˈtsvɪʃənˌtsuːk], "intermediate move"; also called an in-between move) is a chess tactic in which a player, instead of playing the expected move (commonly a recapture), first interposes another move posing an immediate threat that the opponent must answer, and only then plays the expected ...
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.
Fast chess, also known as speed chess, is a type of chess in which each player is given less time to consider their moves than classical chess time controls allow. Fast chess is subdivided, by decreasing time controls, into rapid chess, blitz chess, and bullet chess. Armageddon chess is a particular variation of fast chess in which different ...
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